Friday, April 15, 2011


Updated rulebook!
Download it here;

And a new promo video! deal with it!

gonna have to make a tidy ZIP starter set with all the templates, but I've got all of tomorrow to do that.
Big thanks to /tg/ and
Gameplay feedback is incredibly useful to me!

Wednesday, April 13, 2011


If anyone out there has attempted multiplayer with this game, they've probably noticed a glaring oversight in the design. When one player's unit dies, they are left with nothing to do but sit there bored out of their gourd.

Problem solved.

introducing the Mysterious UFO. If a player dies, they get to control one of these guys. It's then totally up to them if they want to help the surviving players, or jack everything up! Fun!

template here!
it includes 2 ufo's and an extra building. whee!

Sunday, March 27, 2011

little update

Getting lots of good feedback! Just thought i'd share some of my notes.

1. found lot of things to better specify for the next edition of the rulebook, but surprisingly little actual re-working of the gameplay. :D

2. I've noticed when playing with other people, when one person's unit dies, they really have nothing to do but sit around, so I'm going to add something soon to fix that :D

3. lots of new equipment ideas! I don't want to give anything away because I dont know which ones I'm going to do yet.

gonna need to make more pilots too..

Friday, March 25, 2011

BIG UPDATE DAY! DRAEZEAL's AI, HITODAMA, and blank template!

woot. Lots of new stuff today!

•First of all, for anyone who's been wanting it, here's a blank CRADLE template so anyone can customize their CRADLE team more easily!

•Second, after a lot of playtesting, I've found that taking a thin piece of scrap paper from the debris of a newly built model and marking a few inches on it makes gameplay go a lot faster. So that's worth trying!

• Thirdly, CRADLE UNIT; HITODAMA CUSTOM is now ready to enter the battlefield!

This unit comes with a crapload of features, including;
•A new weapon
•new modules
•an optional shield
•5P markers, for convenience.
• a special order marker

HITODAMA isn't built to take damage, it's a better idea to set it up somewhere to ambush the enemy and run away. Luckily, that's Byron York's Specialty.

All pilot modules will have a special abilities that can potentially turn the tide in a battle, so it's a good idea to prepare them early and save them for an emergency!

Unit template and modules are all on one page here!

•Fourth, Draezeal now has AI, Plus also his own special order marker and Shield markers, and an attack template which is pretty intimidating.

Drazeal AI available here.

•fifthly, heres some buildings and tiny cars!

Tuesday, March 15, 2011

New monster! Draezeal

Born from the collision of a mysterious asteroid during a secret radiation experiment, Draezeal is drawn to the busy lights and sounds of civilization! He's also really hungry, so watch out CRADLE team! You're going to need backup for this one!



Don't start peeing your pants just yet. I still haven't made his AI. And even when I do, It's going to take an extra cradle unit at least to knock this guy out, so look forward to some new good things too! also some bigger buildings would probably be a good idea..

Friday, March 11, 2011

THE GAME IS AFOOT! Rulebook 1.0 available!

It's only 5 pages, 3 if you don't count skippable fluff!
download here!

Along with the rulebook are the printouts for the necessary modules/etc to play the game!
here they are separately just in case..
ENEMY AI (for nuckelavee and the cherubile)
The enemy AI sheet also comes with a little specialty building, the city's power generator! hooray!

In order to play the initial test mission for this game you will need to go back and acquire (if you haven't already);
The CRADLE IO7 units

try to set up the battlefield so it looks something like this;

The power generator is the enemy's mark! If they touch it it's game over! Take off every zig!

also here's some more buildings just for fun

Thursday, March 10, 2011

have some monsters

templates here

The Cherubile should be easy enough to figure out how to construct, but heres some detail shots of the Nuckelavee in case it gives any trouble.

The Nuckelavee suddenly appears from an alternate dimension with only one goal, devour the city's power generator and destroy anyone who says otherwise, (i.e. the resident CRADLE squad)

The Cherubile follow Nuckelavee from their shadowy realm and hope to pick up a few scraps from the delicious mess their leader leaves in his wake! Keep these guys off our planet!

also some buildings. I shamelessly engineered them from some Mother 2 sprites.

almost ready!

Friday, March 4, 2011


Okay so I've decided to focus my energies on a side project or two. This one is called Phantom Capsule, It revolves around middle-sized robot suits fighting monster-of-the-week-style kaiju. It's not unreasonable to expect templates for buildings and tiny cars and stuff in the near future.

Heres the template for the generic, easily modified CRADLE IO7 suit. feel free to dick around with the colors or anything else you want. also some credit goes to my friend James Ronald Lo at PapertoyAdventures because I totally used his arm design for this.
and here's some simple diagrams to show exactly how to construct this mess