gonna have to make a tidy ZIP starter set with all the templates, but I've got all of tomorrow to do that. Big thanks to /tg/ and http://viewtiful.net/hmd/?p=298 Gameplay feedback is incredibly useful to me!
If anyone out there has attempted multiplayer with this game, they've probably noticed a glaring oversight in the design. When one player's unit dies, they are left with nothing to do but sit there bored out of their gourd.
introducing the Mysterious UFO. If a player dies, they get to control one of these guys. It's then totally up to them if they want to help the surviving players, or jack everything up! Fun!
•Second, after a lot of playtesting, I've found that taking a thin piece of scrap paper from the debris of a newly built model and marking a few inches on it makes gameplay go a lot faster. So that's worth trying!
• Thirdly, CRADLE UNIT; HITODAMA CUSTOM is now ready to enter the battlefield!
This unit comes with a crapload of features, including; •A new weapon •new modules •an optional shield •5P markers, for convenience. • a special order marker •A PILOT!
HITODAMA isn't built to take damage, it's a better idea to set it up somewhere to ambush the enemy and run away. Luckily, that's Byron York's Specialty.
All pilot modules will have a special abilities that can potentially turn the tide in a battle, so it's a good idea to prepare them early and save them for an emergency!